Sunday, 19 November 2017

REZR - Dev Diary #3

Working on my homebrew Atari 2600 game is forcing me to think again in analog. It's important as a developer to always go back to the roots of any technology or you might lose a sense of historical context and progression.

Saturday, 4 November 2017

REZR - Dev Diary #2

What I'm listening to while working on my Atari homebrew game, REZR :)

REZR - Dev Diary #1

I'm currently going back to the origins of video game industry and making my own Atari 2600 homebrew game. If I had a time machine, I will immediately jump back at the beginning of my favorite decade, which is, of course, the 80's and go work for Atari.


If you want to understand the true origins of the game industry's unique production culture, you must study the early years of Atari. All the current industry "patterns" emerged from those original gamedev gurus.

By making my own Atari 2600 game from scratch, it's giving me the chance to at least experience how video games were originally made and maybe give me some new insights.

Wednesday, 27 September 2017

Turbo - Dev Diary #5



Another inspiration of mine for Turbo is Mini 4WDs, they were a toy that's still very popular in Japan but had a very short run in the West during the late 80's.

I remember collecting them but never had access to a track, maybe that's why they never caught on in the States but persistent in the Japan. From what I can see while playing Yakuza 0, is that Mini 4WD seemed to have been a deeper cultural phenomenon and racing centers were common in Tokyo during the 80's.

Saturday, 29 July 2017

Friday, 28 July 2017

Turbo - Dev Diary #3

One extra feature I want to get into Turbo is Power Glove support ... yes ... I mean the original Power Glove from Nintendo. I still remember when I got it for Christmas, the same year that the Wizard movie came out.
One of my best gaming moments was beating the first level of Rad Racer with the Power Glove, just like the infamous "...it's so bad" Wizard scene.


Now I'm experimenting with connecting my original Power Glove to my PC with a USB emulator so I can play Turbo like Rad Racer!

Monday, 17 July 2017

Turbo - Dev Diary #2

My main source of inspiration for Turbo is one of my favorite toys of all time, slot race cars. I grew up setting up elaborate tracks on my living room floor. I really want to reproduce in Turbo the feeling of speed and micro precision that you get when you play with slot race tracks.

Friday, 14 July 2017

Turbo - Dev Diary #1

The first screenshot of Nerdtron Interactive's new racing game, Turbo. More info to come!