Sunday, 17 December 2017

Turbo - Dev Diary #6

Another inspiration for Turbo is, of course, the opening bike scene from Akira. The sense of speed is incredibility well drawn.

 

Wednesday, 27 September 2017

Turbo - Dev Diary #5

Another inspiration of mine for Turbo is Mini 4WDs, they were a toy that's still very popular in Japan but had a very short run in the West during the late 80's.

I remember collecting them but never had access to a track, maybe that's why they never caught on in the States but persistent in the Japan. From what I can see while playing Yakuza 0, is that Mini 4WD seemed to have been a deeper cultural phenomenon and racing centers were common in Tokyo during the 80's.


Saturday, 29 July 2017

Friday, 28 July 2017

Turbo - Dev Diary #3

One extra feature I want to get into Turbo is Power Glove support ... yes ... I mean the original Power Glove from Nintendo. I still remember when I got it for Christmas, the same year that the Wizard movie came out.
One of my best gaming moments was beating the first level of Rad Racer with the Power Glove, just like the infamous "...it's so bad" Wizard scene.


Now I'm experimenting with connecting my original Power Glove to my PC with a USB emulator so I can play Turbo like Rad Racer!

Monday, 17 July 2017

Turbo - Dev Diary #2

My main source of inspiration for Turbo is one of my favorite toys of all time, slot race cars. I grew up setting up elaborate tracks on my living room floor. I really want to reproduce in Turbo the feeling of speed and micro precision that you get when you play with slot race tracks.

Friday, 14 July 2017

Turbo - Dev Diary #1

The first screenshot of Nerdtron Interactive's new racing game, Turbo. More info to come!